Taking on Space Dunk

 

I’ve been recently welcomed onto Space Dunk as a network programmer.  Space Dunk is a competitive multiplayer sports game inspired by Rocket League, where players must navigate a zero-gravity arena and throw a ball through their opponent’s goal.

Currently, the game supports 2v2 local multiplayer: Using Photon Unity Networking, I plan on increasing that player cap and adding the online features that a game like this needs.  On top of networking the current game, I hope to implement lobbies, a server browser, spectator mode, and look into a matchmaking system.

I’m really excited to be working on this game; competitive games are my passion, and I’m on a team of talented developers, each bringing something unique to the table.

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