I’ve been recently welcomed onto Space Dunk as a network programmer. Space Dunk is a competitive multiplayer sports game inspired by Rocket League, where players must navigate a zero-gravity arena and throw a ball through their opponent’s goal.
Currently, the game supports 2v2 local multiplayer: Using Photon Unity Networking, I plan on increasing that player cap and adding the online features that a game like this needs. On top of networking the current game, I hope to implement lobbies, a server browser, spectator mode, and look into a matchmaking system.
I’m really excited to be working on this game; competitive games are my passion, and I’m on a team of talented developers, each bringing something unique to the table.